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Total war warhammer norsca large units
Total war warhammer norsca large units









total war warhammer norsca large units

Once the Dwarfs are dead you have a choice. That advise applies to most Total War: Warhammer campaigns really. They have a diamond mine which provides some decent sacking revenue.Īround about turn 12 or 15, finances permitting, you want to be starting off a second (smaller, for now) army in a supporting role. Now that you have a base of operations, it’s time to head East and kill the Dwarfs next door. There won’t be enough slots to be able to produce every type of unit, so it pays to plan ahead a bit and figure out if you need additional constructions like a blacksmith and so on. With the province united, now would be a decent time to plan which buildings you want.

total war warhammer norsca large units

You might need to build up a decent sized army if they don’t budge from the city and its friendly garrison. If not, just go and take the settlement they’re not at and then prepare to take the final one. If you make sure your army is a bit weaker than the Naglfarling one, you can bait their stack into attacking you (and then hopefully defeat them with your superior tactics). You never know who you might make friends with. One of them has an Obsidian mine that can produce a bit of extra income and trade if you’re inclined to dip into a little Total War: Warhammer diplomacy. Recruit two or three basic units (whatever you fancy and can afford), then head off West to grab the two settlements you need to unite your province. You start off at war with the Naglfarlings, so take the hint and go for their throat. Remember too that this Total War: Warhammer faction can replenish casualties (for existing units) anywhere by using the Raiding Camp stance. The smaller coastal settlements don’t have many building slots, but you’ll at least be able to use them to replace Marauders, or maybe some Horsemen or Hounds. Once you’re quite far South it helps to have a place where you can quickly replenish troops. Make sure you convert a few places into actual settlements though. You can sack the place first, then (assuming the fight went well) come back the next turn to finish off a weak garrison and put up a totem. Make sure you sack anywhere that offers a decent gold return before sticking a totem up. You’re ultimately trying to knock over settlements and replace them with Chaos totems for the god of your choosing (or several gods if you’re playing the field for a bit). Try to aim for any technologies or character skills that say they will reduce army upkeep (or on specific unit types), and take advantage of any random events that come your way (some of them have a temporary reduced upkeep option too).

total war warhammer norsca large units total war warhammer norsca large units

That requires a fair amount of gold, and at the same time you’re increasing your upkeep. The trickiest period is towards the end of the early campaign segment (Turns 15-35 or so) when you’re trying to both construct your building chains and expand to two armies. By the end of my Total War: Warhammer Wintertooth campaign I had 120,000 banked and enough military power to roll over just about any city I pleased so it really didn’t matter that my three armies were bleeding out 4,000 each turn. Aim for the wealthier settlements (usually capitals) – you can see how much a city will return when sacked by hovering the mouse over them when you’re within striking distance. The trick is to keep an eye on the expenditure (army upkeep, basically) and judge how sustainable it’ll be against the cash you already have over the coming turns.Īs you acquire more gold through raiding, sacking, and external challenges like Hunts and Quests, your per-turn-losses become less relevant. But it doesn’t matter that you’re losing 2,000 per turn if you have cash on hand to cover it and a couple of towns that are worth 12,000 gold apiece lined up for sacking in the next two or three. Norsca only have one building dedicated to income generation, and it tops out at 300 gold.Īlmost all of the time your army upkeep will exceed your basic income. You should absolutely secure a local province (or two) up North to unlock some specialist troop options in those areas, but those provinces and their taxation will not be able to support you indefinitely. That sweet, sweet Empire capital is worth 40 grand.











Total war warhammer norsca large units